

This Boon increases your Armor Penetration statistic: 1000 at Rank 3, and reaches 8000 when the structure achieves Rank 10. This Boon has lessened effectiveness if you are not level 70. This Boon increases your Defense statistic: 800 at Rank 1, and reaches 8000 when the structure achieves Rank 10. This Boon increases the damage that you deal when you score a critical hit: 2.5% at Rank 5, and reaches 15% when the structure achieves Rank 10.Įvery adventurer needs a trusty mount to get them around, and a stable will ensure only the best care for these mounts. This Boon increases your damage resistance from a Critical Hit: 2% at Rank 3, and reaches 16% when the structure achieves rank 10. This Boon starts at 5% for Slayer and 1% for Wards at Rank 1, and reaches 50% for Slayer and 10% for Wards when the structure achieves Rank 10. This includes: Companion's Mark of the Wizard Slayer, and Companion's Mark of the Paladin Ward to name a few. This Boon enhances the effects of any of the Companion slayer enchantments, or Companion ward enchantments. This is one of a new type of Boon being introduced with Strongholds it enhances the effects of a new type of Overload Enchantment that is available for purchase in your Stronghold. Enhance Overload: Companion Ward and Slayer This Boon has lessened effectiveness if you are not level 70.ģ characters: Critical Strike + Recovery + DeflectionĤ characters: Armor Penetration + Critical Strike + Recovery + Deflectionĥ characters: Power + Armor Penetration + Critical Strike + Recovery + DeflectionĪ wandering group of mercenaries are willing to sell their services to the guild for the right price. The stats increased are given in the following table. The amount each stat is increased starts at 400 at Rank 5 and reaches 2400 when the structure achieves Rank 10. This Boon increases several of your character’s statistics, depending on the number of characters in the party that also have this Boon active. This Boon increases your character’s Control Resist value: 2% at Rank 3, and reaches 16% when the structure achieves Rank 10. This Boon increases the amount of gold you earn: 3% at Rank 1, and reaches 30% when the structure achieves Rank 10. The Explorer’s Guild is formed of the latter and filled with tales of wondrous sights. Some live for the thrill of battle, while others wish to explore the world. This Boon increases the bonus that you receive to Healing spells cast on you: 5% bonus at Rank 5, and reaches 15% when the structure achieves Rank 10. This Boon increases your Power statistic: 1000 at Rank 3, and reaches 8000 when the structure achieves Rank 10. This Boon increases XP earned: 3% at Rank 1, and reaches 30% when the structure achieves Rank 10. The Barracks attracts soldiers willing to defend the Stronghold at any cost. NOTE: The numbers given for each of these Boons are subject to change. This article only tells you which buildings grant you Boons and what those Boons do for you. The exact mechanics of selecting which Boons you have active are covered in the Stronghold Boons blog post. Each of these buildings give the members of your guild access to two or three Boons, depending on the rank and type of the building. Today we are going to go over nine structures your guild can build in your stronghold and the Boons that they make available. im not asking for end game soloable stuff. has player housing or guild bases, and is also soloable to an extent. everquest landmark is fun but they are slowly not updating that game. at least in that game i have my own guild "dojo" instead of castle. That's why I wish they had 2 different versions of this expansion (as I explained above).Ī ''Stronghold Lite'' version for solo players (with lesser content and lesser possibilities to have a huge Town/city).Īnd a ''Standard version'' for players who have more time to invest into that stuff (with huge Castles and large Towns to build + Guild quests that are associated with it that require large/massive numbers of players to achieve). sad, this game is decent.ĭayum! I mean, I ADMIT that it would be fun to build a castle-town together with your guildies *IF* you have the amount of time and the possibility to change your daily schudle according to that.īUT for folks like us with not SO much time to to invest into player interaction (A.K.A I CAN PUG but I honestly dont have the time of the day to socialize for hours in an mmo) this is a big let-downer, IMHO. if you arent mega active a guild will kick you no problem.

im a founder in this game and it seems ill just. i just came back to the game after about 10mnth away. Originally posted by isaiahthewookie:what a terrible bummer.
